Using Unity Features
Relic Rides » Devlog
When I first started to develop this game for the Ludum Dare game jam in 2016, I chose to use Unity because I believe it to be one of the best game engines to use.
I have used Scriptable Objects - Making it easier to create multiple chariots and passengers and to create a shop
Here are some of the features I have used so far:
Unity's UI System - Shop UI, GUI for the player
Unity's Timeline - For cinematic views of levels
Unity's Visual Studio 2017 integration for visual scripting
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Relic Rides
Status | In development |
Author | Petipois |
Genre | Action |
Tags | Ludum Dare 36 |
More posts
- New Gameplay TrailerDec 26, 2017
- XBL IntegrationDec 25, 2017
- Playable DemoDec 23, 2017
- Updated LogosNov 07, 2017
- Gameplay TutorialNov 05, 2017
- Cinematics? - Level IntroOct 04, 2017
- Level Design - EgyptSep 24, 2017
- Choose a chariot - Store MenuSep 16, 2017
- More CharactersSep 15, 2017
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