Devlog
- December 26, 2017 by Petipois#gameplay, #trailerUsing camtasia studio I have created a gameplay trailer for the game which showcases the main features of the game... Continue reading
- November 07, 2017 by Petipois#logo, #design, #update, #blue, #gold, #relic ridesI wanted to convey the idea of the game in the logo and decided to update the logo for the game. I used MagicaVoxel Render mode to get the 3D Image and Illustrator's 3D bevel options to create the log... Continue reading
- November 05, 2017 by Petipois#menu, #voxel, #art, #relic, #ui, #gameAs I don't want anyone to be lost as to the game mechanics I thought I would use the new Unity Timeline Features and create a quick gameplay tutorial for anyone playing the game for the first time. I... Continue reading
- October 21, 2017 by Petipois#unity, #features, #timeline, #systemWhen I first started to develop this game for the Ludum Dare game jam in 2016, I chose to use Unity because I believe it to be one of the best game engines to use. I have used Scriptable Objects - Mak... Continue reading
- October 04, 2017 by Petipois#cinematics, #fly-though, #camera, #low-polyAfter doing more research on the inspiration for this game (Crazy Taxi and all the mobile replicas) I realised that there needed to be a sort of intro to the level to show the player the important par... Continue reading
- September 24, 2017 by Petipois#voxel, #isometric, #art, #level, #designToday I worked in MagicaVoxel polishing the level design for Egypt. I tried a few designs, however, I felt this one represented my original idea the most. I like working with voxel art and I really l... Continue reading
- September 16, 2017 by Petipois#menu, #store, #lowpoly, #gameplayWorking on a way for players to buy different types of chariots from their earnings in-game Each chariot will have different stats which will make playing more fun and varied... Continue reading